Tier List

Rules of Survival Legacy Throwables Tier List for ROS Legacy

S-to-F utility rankings from classic Rules of Survival鈥攗se them as loot priority, not as Myth's final damage sheet.

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Throwables Tier List

Guns get the montage. Throwables win the doorway. This tier list ranks classic Rules of Survival utility for Rules of Survival Legacy prep while Myth Games is still Under Development on PC. Original ROS closed 2022-06-27. Myth is not NetEase. There is no verified public retail client as of mid-August 2026. Pre-register at ros.mythgames.net. Discord: https://discord.com/invite/wUsusyhGgr.

How to use each nade in a fight lives on Throwables guide. This page answers a narrower question: what should leave the backpack last? Pair it with Weapons, Attachments, and Weapon damage. Development context: Feature progress.

Tiers will move when Myth publishes fuse times and damage. Until then, rank decision value, not highlight-reel splash.

S-tier 鈥?take these even when the bag is tight

Smoke grenade. Highest survival value per slot. Covers revives, street crosses in Safe Store or Squirrel Depot, and airdrop opens. In a ranked-style ladder it is a placement item.

Frag / HE grenade. Best closer for stairs in Thermal Power, Masout Factory, and Research Edifice. One clean pre-throw beats a dry peek into a heal animation.

A-tier 鈥?strong when the squad agrees

Molotov / fire bottle. Denies a door or a downed revive. Weaker than smoke for crossing, stronger than a frag when you know they cannot leave. Squads that call fire before the swing climb; solos who cook it in the open feed.

Stun / flash. Entry tool for a known hold. Dead weight if you throw it “just in case” into fog. Bind it beside cook on PC keybinds.

B-tier 鈥?situational, still worth a slot early

Extra frag after the first. A second nade is luxury in solo and a third-party tax in squads. Keep it if you are pushing Training Base or Bitter Lake apartments. Drop it for level-3 armor if the bag is full鈥擜rmor and meds.

Decoy / noise toys (if they return). Classic ROS sometimes offered attention tools. Useful on Fearless Fiord ridges, easy to waste on Ghillie Island where everyone already heard the car.

C-tier 鈥?only if you already have smoke + one frag

Vanity throwables and event nades. Festival skins do not change fuse math. Do not spend a mid-game slot on a firework you cannot cook consistently.

Under-barrel or M32-style launchers. Classic ROS treated some launchers as rare airdrop or regional toys. The nostalgia clip on the throwables guide is not a Legacy spawn table. If Myth ships one, it jumps tiers only after you have armor and a primary from Weapons.

F-tier 鈥?actively hurts you

Hoarding four nades and no meds. You will lose the fight after the explosion.

Driving a throwable into an airdrop field. Engine noise plus a cook animation is how third parties write your name. Vehicles.

Buying “legendary nade APKs.” Not a tier of item. A malware vector. APK scams, Safe download.

How map and mode shift the list

Drop-zone context: Drop locations, Loot spots.

Loadout pairing

Solo: smoke + frag, then AR.

Duo: one dedicated utility carrier.

Squad: support owns smokes, entry owns frags.

Honesty box

This list is classic ROS decision value plus Myth showcase awareness. It is not official Legacy balance. When Myth pins numbers, we rewrite the table. Until then, loot smoke first, cook with a plan, and do not install a file that promises S-tier nades.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

Is this an official Myth Games throwable ranking?

No. It is classic ROS community priority plus development-showcase context. Live Legacy stats can reorder every row.

Why is smoke S-tier over frags?

Smoke saves teammates and crossings. Frags win rooms you already committed to. Ranked-style play values the save more often.

Where does the grenade launcher sit?

C-tier as a fantasy until Myth confirms it. Rare launchers are worse than missing armor if you chase them across the map.

Should duos both carry smokes?

Usually one dedicated smoke and one dedicated frag is cleaner than two identical bags. Agree in the platoon before the plane.

Do throwables change on Fearless Fiord?

Longer rotates raise vehicle risk and lower random stun value. Smoke still matters when you must cross a ridge under a DMR.

When will these tiers update?

After Myth publishes throwable notes or a public test produces repeatable damage. Follow Feature progress and the Updates Hub.